top of page

Roles:

Michell Durrin - Project Lead

Andy Brenneke - Character Controller Programmer

Jason Crossley - Gameplay Programmer and Level Design

Asia Skinner - Level and Gameplay Design

Michael Lorenzo - Level Design

Jennifer Miller - Texture Artist

Petra Goodrich - 3D Artist

Ramea Chanramy - Rigger

Jesse Reed - Sound Design and Audio Programmer

Relic Rush

 

Relic Rush was my, and most of my colleagues, first well designed game. It's genuinely fun to play and has plenty to be proud of internally.

​

For this project, I was in charge of designing and implementing the various traps for our level designers to use in their creations. I also coordinated closely with the talented Andy Brenneke to ensuring each level interaction worked with his custom character controller. Once gameplay was cemented, I used the remainder of my time helping our various artists and level designers familiarize themselves with Unity's controls and our project infrastructure.

 

In addition to being showcased multiple times in PIGSquad events, we were also invited to display our game at OMSI and Seattle's "Power of Play" exhibits.

© 2017 by Jason Crossley.

  • Artstation_Icon
  • LinkedIn - Black Circle
bottom of page